Difference between revisions of "Tech Data Notes"

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0x0C253C ~ 0x0C2573: Tech MP cost (1 byte per tech)
 
0x0C253C ~ 0x0C2573: Tech MP cost (1 byte per tech)
 
*56 techs total (Cyclone through Dark Matter)
 
*56 techs total (Cyclone through Dark Matter)
 +
 +
 +
0x0D45AD ~ 0x0?????: Unknown tech data; 7 bytes each. May point to graphics and sound data.
 +
*The bytes are structured as follows: aa bb cc dd ee ff gg
 +
**aa = A tech index. May point to two-byte "slots" beginning at address 0x0D5EF0
 +
**bb =
 +
**cc =
 +
**dd =
 +
**ee =
 +
**ff =
 +
**gg =
 +
*Crono's first tech, Cyclone, will be used to illustrate. Its 7 bytes in this region are:
 +
*01 DA EF 20 01 01 FF
 +
**01: Points to the second "slot" in offset range 0x0D5EF0 ~ 0x??????

Revision as of 03:06, 13 January 2008

Tech Data Notes

List of Techs

Coming soon!

Offsets Pertinent to Techs

All offsets given in terms of an unheadered Chrono Trigger ROM.

0x0C253C ~ 0x0C2573: Tech MP cost (1 byte per tech)

  • 56 techs total (Cyclone through Dark Matter)


0x0D45AD ~ 0x0?????: Unknown tech data; 7 bytes each. May point to graphics and sound data.

  • The bytes are structured as follows: aa bb cc dd ee ff gg
    • aa = A tech index. May point to two-byte "slots" beginning at address 0x0D5EF0
    • bb =
    • cc =
    • dd =
    • ee =
    • ff =
    • gg =
  • Crono's first tech, Cyclone, will be used to illustrate. Its 7 bytes in this region are:
  • 01 DA EF 20 01 01 FF
    • 01: Points to the second "slot" in offset range 0x0D5EF0 ~ 0x??????