Difference between revisions of "Modifications (Chrono Trigger)"

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(6 Letter Name Patch)
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*[http://chronofan.com/Black/Other/Chrono_Trigger_Six_Letters_-_Thanks_to_Mauron_JLukas_Vehek.ips 6-Letter Names Patch], by Mauron, Vehek, JLukas, justin3009; apply to unheadered ROM
 
*[http://chronofan.com/Black/Other/Chrono_Trigger_Six_Letters_-_Thanks_to_Mauron_JLukas_Vehek.ips 6-Letter Names Patch], by Mauron, Vehek, JLukas, justin3009; apply to unheadered ROM
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====Chrono Trigger 1.01====
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*[http://chronofan.com/Black/Other/ChronoTrigger101.7z Chrono Trigger 1.01], a hack by [https://www.romhacking.net/hacks/3620/ The Fang] designed for low-level games, with several other tweaks.
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For details check out the Readme file, but here are some key features:
 +
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* Some dialogue changes and most tech descriptions use a compromise of community sources, paraphrasing, and the original text (NA).
 +
* The “6-Letter Name” and “CronoNick” patches have been applied. [see Readme file]
 +
* Certain enemies are challenging, but most normal enemies are still easy.
 +
* It’s no longer Uncle Sam mode. $ rewards have been reduced significantly.
 +
* This hack is designed with no-levels and low-levels games in mind, so LLGs can be completed legitimately.
 +
* A wallet is hidden in Porre, if you want to play a NLG. Take a few rides on the ferry to reveal it.
 +
* Most of Spekkio’s forms can still be reached, even at low levels.
 +
* The Octorider enemy makes an appearance in NG+.
 +
* All of your Fair stuff carries over to NG+.
 +
* Some SPC songs from the pre-release game have been added, without having to replace existing ones.
 +
* There are now two versions of Magus (the castle fight). One is for NLGs, LLGs, and average Normal games, and the other is intended for NG+ levels.
 +
* Some scripted treasures have been hidden in places, to give the game a little bit more randomness.
 +
* The final fight with Lavos can be replayed after you lose that fight, IF you are at low levels, and also as a bonus for NG+ playthroughs of this hack.
  
 
====Start with Marle Patch====
 
====Start with Marle Patch====

Revision as of 05:42, 11 September 2020

New Event Content

Chrono Trigger Coliseum

See Chrono Trigger Coliseum.

Chrono Trigger Complete

This Chrono Trigger updates the script of this wonderful game to modern standards, while keeping the nuanced but lovable translation and characteristics of the original script.

The hack combines the loved, quirky translation of the original SNES version, with the more extended script of the DS version, to create the best Chrono Trigger version. Compared, as well, with the Japanese original, for many lines where meanings were initially lost (mostly funny lines from era to era, but also some… surprises).

Apart from that, scenes were added that add a bit more interaction between the characters and NPCs (Lucca and Melchior, for instance). Nothing major, but small things here and there to make the journey more worthwhile, and explore having different characters in your party.

Last, and bigger in scope, more direct references to Chrono Cross story; the Frozen Flame was added as an element in Zeal, and a possibility of what could have happened with Schala, Zeal, the Flame, Dreamstone, the Mammon Machine, and the Gurus. Mostly Chrono Compendium based, but also a bit of the author’s own (original-material based) theory-crafting. Look out for the references, and figure out how the Ocean Palace incident and the fall of Zeal are explained in this version!

The core gameplay is kept from the SNES original, with mostly SNES original names. No extra content from the DS version added.

  • [ Download]

Chrono Trigger: Crimson Echoes Demo

See Chrono Trigger: Crimson Echoes Demo (Modifications).

Chrono Trigger: Prophet's Guile

See Chrono Trigger: Prophet's Guile.

Fixes or Types

6 Letter Name Patch

Chrono Trigger 1.01

For details check out the Readme file, but here are some key features:

  • Some dialogue changes and most tech descriptions use a compromise of community sources, paraphrasing, and the original text (NA).
  • The “6-Letter Name” and “CronoNick” patches have been applied. [see Readme file]
  • Certain enemies are challenging, but most normal enemies are still easy.
  • It’s no longer Uncle Sam mode. $ rewards have been reduced significantly.
  • This hack is designed with no-levels and low-levels games in mind, so LLGs can be completed legitimately.
  • A wallet is hidden in Porre, if you want to play a NLG. Take a few rides on the ferry to reveal it.
  • Most of Spekkio’s forms can still be reached, even at low levels.
  • The Octorider enemy makes an appearance in NG+.
  • All of your Fair stuff carries over to NG+.
  • Some SPC songs from the pre-release game have been added, without having to replace existing ones.
  • There are now two versions of Magus (the castle fight). One is for NLGs, LLGs, and average Normal games, and the other is intended for NG+ levels.
  • Some scripted treasures have been hidden in places, to give the game a little bit more randomness.
  • The final fight with Lavos can be replayed after you lose that fight, IF you are at low levels, and also as a bonus for NG+ playthroughs of this hack.

Start with Marle Patch

  • Start with Marle patch by Notthisguy; skips the whole process of bumping into Marle at the Fair.

Others

Speedrunning

Check out this page for speedrunning hacks. Mirrors:

Technical Demos

From: Modification