Difference between revisions of "Modification"
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===Numerical File List and Offsets=== | ===Numerical File List and Offsets=== | ||
− | *[[Chrono Cross File Structure]] | + | |
+ | {|class="wikitable" | ||
+ | | '''File Number''' | ||
+ | | '''Name/Content''' | ||
+ | | '''Filetype''' | ||
+ | |- | ||
+ | |N/A | ||
+ | |[[boot.dat]] | ||
+ | |N/A | ||
+ | |- | ||
+ | |[[Chrono Cross Program Files|0000-0007]] | ||
+ | |executables | ||
+ | |[[Chrono Cross Program Format Notes|exe]], text | ||
+ | |- | ||
+ | |[[0008-0016]] | ||
+ | |Misc. | ||
+ | |[[cpt]], [[drp]], [[atim]], unknown | ||
+ | |- | ||
+ | |[[Chrono Cross Main Menu Notes|0017-0024]] | ||
+ | |Main menu stuff | ||
+ | |[[drp]], [[tbt]], unknown | ||
+ | |- | ||
+ | |[[Chrono Cross Player Character Menu Portraits Notes|0025-0074]] | ||
+ | |PC menu strip portraits | ||
+ | |[[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Status Menu Notes|0075-0125]] | ||
+ | |PC menu info packs | ||
+ | |[[cpt]] | ||
+ | |- | ||
+ | |[[Chrono Cross Key Items Image List|0126-0189]] | ||
+ | |Key item menu images | ||
+ | |[[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Key Item Image Descriptions|0190]] | ||
+ | |Key item descriptions | ||
+ | |[[tbt]] | ||
+ | |- | ||
+ | |[[Chrono Cross Shop Notes|0191-0202]] | ||
+ | |Shop and misc menu stuff | ||
+ | |[[tim]], [[drp]], unknown | ||
+ | |- | ||
+ | |[[0203]] | ||
+ | |(partial duplicate of 0017) | ||
+ | |[[drp]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Character Field Files List|0204-0307]] | ||
+ | |PC overworld models and textures | ||
+ | |[[mdl]], [[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Characters Field Disguise Files List|0308-0331]] | ||
+ | |PC disguise and boat overworld models | ||
+ | |[[mdl]], [[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Location Files and General Notes|0332-1966]] | ||
+ | |Room data | ||
+ | |[[script.cpt]], [[drp]], [[rgfx]] | ||
+ | |- | ||
+ | |[[1967-1977]] | ||
+ | |Misc. | ||
+ | |[[drp]], [[cpt]], [[tim]], [[Chrono Cross Program Format Notes|exe]], unknown | ||
+ | |- | ||
+ | |[[Chrono Cross Dialogue Frames|1978-1992]] | ||
+ | |Dialogue frames | ||
+ | |[[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Dialogue Portraits|1993-2084]] | ||
+ | |Dialogue portraits | ||
+ | |[[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Character Overworld Animation Files|2085-2272]] | ||
+ | |PC overworld animations | ||
+ | |[[anim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Music Files List|2273-2408]] | ||
+ | |Music | ||
+ | |[[minst]], [[mseq]] | ||
+ | |- | ||
+ | |[[2409-2413]] | ||
+ | |unknown | ||
+ | | | ||
+ | |- | ||
+ | |[[2414-2415]] | ||
+ | |(duplicates of 2313, 2314) | ||
+ | |[[minst]], [[mseq]] | ||
+ | |- | ||
+ | |[[2416]] | ||
+ | |Combat menu | ||
+ | |[[drp]] | ||
+ | |- | ||
+ | |[[Chrono Cross Combat Backdrops|2417-2517]] | ||
+ | |Battlefields | ||
+ | |[[drp]] | ||
+ | |- | ||
+ | |[[2518-2542]] | ||
+ | |Misc. stat and battle data | ||
+ | |[[cpt]], [[lzss]], unknown | ||
+ | |- | ||
+ | |[[Chrono Cross Enemy AI Notes|2543-3054]] | ||
+ | |Battle scripts | ||
+ | |[[Battlescript|bscr]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Characters Combat Files List|3055-3210]] | ||
+ | |PC battle models and weapons | ||
+ | |[[cpt]], [[mdl]], [[weap]] | ||
+ | |- | ||
+ | |[[Chrono Cross Enemy Model File List|3211-3690]] | ||
+ | |Enemy battle models and weapons | ||
+ | |[[cpt]], [[mdl]], [[weap]] | ||
+ | |- | ||
+ | |[[Chrono Cross Enemy Weapon Models|3691-3707]] | ||
+ | |Enemy weapon models | ||
+ | |[[mesh]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Character Small Menu Portrait Notes|3708-3759]] | ||
+ | |PC small strip portraits | ||
+ | |[[tim]] | ||
+ | |- | ||
+ | |[[Chrono Cross Player Character Battle Animation Files List|3760-3811]] | ||
+ | |PC battle animations | ||
+ | |[[drp]] | ||
+ | |- | ||
+ | |[[Chrono Cross Enemy Battle Animation Files|3812-3971]] | ||
+ | |Enemy battle animations | ||
+ | |[[drp]] | ||
+ | |- | ||
+ | |[[3972-5597]] | ||
+ | |Elements | ||
+ | |[[eins]], [[drp]], [[egfx]] | ||
+ | |- | ||
+ | |[[Chrono Cross Video File List|5598-]] | ||
+ | |Videos | ||
+ | |[[Chrono Cross Video Format Notes|video]] | ||
+ | |} | ||
+ | |||
+ | *Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community. | ||
+ | |||
+ | ===File Types=== | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |[[anim]] | ||
+ | |Model animations. | ||
+ | |- | ||
+ | |[[atim]] | ||
+ | |The ~TIM-like texture used for battle models. | ||
+ | |- | ||
+ | |[[Battlescript|bscr]] | ||
+ | |Battlefield script | ||
+ | |- | ||
+ | |[[cpt]] | ||
+ | |A file consisting of several other files mashed together | ||
+ | |- | ||
+ | |[[drp]] | ||
+ | |A file consisting of several other files mashed together | ||
+ | |- | ||
+ | |[[egfx]] | ||
+ | |Element graphics(?) pack. | ||
+ | |- | ||
+ | |[[eins]] | ||
+ | |Element instructions(?) pack. | ||
+ | |- | ||
+ | |[[Chrono Cross Program Format Notes|exe]] | ||
+ | |PSX executable code. | ||
+ | |- | ||
+ | |[[Chrono Cross Fieldscript|Fieldscript File]] | ||
+ | |Fieldscript | ||
+ | |- | ||
+ | |[[lzss]] | ||
+ | |Compressed file. | ||
+ | |- | ||
+ | |[[mdl]] | ||
+ | |A 3D model. | ||
+ | |- | ||
+ | |[[mesh]] | ||
+ | |Generic mesh | ||
+ | |- | ||
+ | |[[minst]] | ||
+ | |Music instrument sample. | ||
+ | |- | ||
+ | |[[mseq]] | ||
+ | |Music sequence. | ||
+ | |- | ||
+ | |[[rgfx]] | ||
+ | |A room graphics pack (.cpt). Contains background images and NPC model textures. | ||
+ | |- | ||
+ | |[[script.cpt]] | ||
+ | |Room dialogue script and misc. resources | ||
+ | |- | ||
+ | |[[tbt]] | ||
+ | |Text file with leading pointer table | ||
+ | |- | ||
+ | |[[tim]] | ||
+ | |Classic TIM texture. | ||
+ | |- | ||
+ | |[[timinfo]] | ||
+ | |Information on slicing, mirroring, etc. a texture. | ||
+ | |- | ||
+ | |[[Chrono Cross Video Format Notes|video]] | ||
+ | |A movie file. | ||
+ | |- | ||
+ | |[[weap]] | ||
+ | |A weapons model/texture pack ([[cpt]] format). | ||
+ | |} | ||
+ | |||
+ | Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.) | ||
+ | |||
+ | '''For the old, deprecated file structure page, see [[Chrono Cross File Structure]].''' | ||
+ | |||
===Alphabetized Topic List=== | ===Alphabetized Topic List=== | ||
Revision as of 03:39, 21 March 2016
![KajarLogoBlack.jpg](/images/wiki/c/c8/KajarLogoBlack.jpg)
The Modification wiki depends on volunteer contributors to add new information or tutorials. If you're interested in the Chrono series and have done some research, post on the forums or e-mail chronocompendium@gmail.com for access to edit the modification section, and we'll make sure that you can add your findings here.
Chrono Trigger
- An Introduction to Emulation
- Completed Modifications
- Emulators
- Offsets and Other Information
- Translation Patches
- Tutorials
- Utilities
- Utilities (Playstation Version)
- PSX ROM Notes
Temporal Flux
Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture here. A backup for 3.01 is available here with a plugin architecture 1.00 backup here.
Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it here.
Microsoft .NET Framework 3.0 is required for Temporal Flux to run. The .NET Framework can be obtained through Windows Update. After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.
- Temporal Flux Event Encyclopedia
- Temporal Flux Event Tricks
- Temporal Flux FAQ
- Text List of Locations Version 1.0
- Text List of NPCs Version 1.3
- Text List of Enemies Version 1.2
- Text List of Sound Effects Version 1.6
- Text List of Treasure Chests Version 1.0
- Text List of Mode 7 Scenes Version 1.0
Also of interest are the CT Sound Effect Pack and Instrument Bank. The first contains all sound effects in the game; the instrument bank contains 'Morning Sunlight' with each instrument as the lead. These packs allow you to test out sounds and instruments before adding them in or changing music with Temporal Flux.
- CT Instrument Bank
- CT Sound Effect Pack
- CT Battle Sound Effect Pack
- Chrono Trigger sample pack thanks to JCE3000GT
- Chrono Trigger Sample Pack
Chrono Trigger - Music Library
The library has been translated into English and French by Terminus Traduction (who also translated Chrono Cross and Radical Dreamers into French).
Chrono Cross
Chrono Cross (Japanese: クロノ・クロス) is the 2000 sequel to Chrono Trigger. Released for the original PlayStation, it has been extensively hacked, mainly since the late 00s. Event coding, model changing, and field map editing are among the frontiers of Chrono Cross modification.
Numerical File List and Offsets
File Number | Name/Content | Filetype |
N/A | boot.dat | N/A |
0000-0007 | executables | exe, text |
0008-0016 | Misc. | cpt, drp, atim, unknown |
0017-0024 | Main menu stuff | drp, tbt, unknown |
0025-0074 | PC menu strip portraits | tim |
0075-0125 | PC menu info packs | cpt |
0126-0189 | Key item menu images | tim |
0190 | Key item descriptions | tbt |
0191-0202 | Shop and misc menu stuff | tim, drp, unknown |
0203 | (partial duplicate of 0017) | drp |
0204-0307 | PC overworld models and textures | mdl, tim |
0308-0331 | PC disguise and boat overworld models | mdl, tim |
0332-1966 | Room data | script.cpt, drp, rgfx |
1967-1977 | Misc. | drp, cpt, tim, exe, unknown |
1978-1992 | Dialogue frames | tim |
1993-2084 | Dialogue portraits | tim |
2085-2272 | PC overworld animations | anim |
2273-2408 | Music | minst, mseq |
2409-2413 | unknown | |
2414-2415 | (duplicates of 2313, 2314) | minst, mseq |
2416 | Combat menu | drp |
2417-2517 | Battlefields | drp |
2518-2542 | Misc. stat and battle data | cpt, lzss, unknown |
2543-3054 | Battle scripts | bscr |
3055-3210 | PC battle models and weapons | cpt, mdl, weap |
3211-3690 | Enemy battle models and weapons | cpt, mdl, weap |
3691-3707 | Enemy weapon models | mesh |
3708-3759 | PC small strip portraits | tim |
3760-3811 | PC battle animations | drp |
3812-3971 | Enemy battle animations | drp |
3972-5597 | Elements | eins, drp, egfx |
5598- | Videos | video |
- Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community.
File Types
anim | Model animations. |
atim | The ~TIM-like texture used for battle models. |
bscr | Battlefield script |
cpt | A file consisting of several other files mashed together |
drp | A file consisting of several other files mashed together |
egfx | Element graphics(?) pack. |
eins | Element instructions(?) pack. |
exe | PSX executable code. |
Fieldscript File | Fieldscript |
lzss | Compressed file. |
mdl | A 3D model. |
mesh | Generic mesh |
minst | Music instrument sample. |
mseq | Music sequence. |
rgfx | A room graphics pack (.cpt). Contains background images and NPC model textures. |
script.cpt | Room dialogue script and misc. resources |
tbt | Text file with leading pointer table |
tim | Classic TIM texture. |
timinfo | Information on slicing, mirroring, etc. a texture. |
video | A movie file. |
weap | A weapons model/texture pack (cpt format). |
Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.)
For the old, deprecated file structure page, see Chrono Cross File Structure.
Alphabetized Topic List
- Animations: format; PC overworld files; PC battle files; enemy battle files; see also Models
- Battlescript
- CDs: About Cross CDs, CD Sectors
- Combat: Backdrops; Menu; see also Battlescript, Elements and Techs, Enemies, Weapons
- Demo version
- Debug mode
- Dialogue: Frames; Portraits; see also Locations
- Elements and Techs: Shops; files, formats (egfx, eins)
- Enemies: Enemy Models (files, format); Enemy Actions; Stats also see NPCs
- Fieldscript
- Forging: Materials; Smith's Shop
- Gameshark codes
- Items: Key Items (images, descriptions); Equippable; see also Forging: Materials, Elements and Techs
- Locations: files and general information, formats (rgfx, script.cpt); see also Walkmesh, Fieldscript
- Menus: Main menu; PC Status; PC Portrait; New Game; see also Items
- Models: format; PC Field Files; PC Field Disguise Files; PC Combat Files; Enemy Combat Files
- Monsters: See Enemies
- Music: files, formats (minst, mseq)
- NPCs: see Locations, Models, Enemies
- PCs: Portraits (menu, dialogue, small menu); Stats, initial (dream, normal); Menu info; see also Models.
- Program: files, format
- Relative Alphabet
- Shops: Trading Post, see also Forging, Elements and Techs
- Videos: files, format
- Walkmesh
- Weapons: PC weapon packs; Enemy Weapons (models, packs); model format; pack format
Tutorials and Guides
Miscellaneous Resources
- Chrono Cross sample pack thanks to JCE3000GT
Utilities and Tools
Terminus Translation Tools
These tools were used by Terminus Traduction to translate Chrono Cross into French. There are some English instructions included.
Completed Modifications
- Playstation Emulator
- Playstation Emulation Cheater
- Chrono Cross French Translation
- Chrono Cross Italian Translation
Chrono Cross: Magus Unmasked
The Magus Unmasked patch modifies Guile's model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger.
Stats, tech & attack animations, and dialogue are not yet modified. Once the Kajar Labs team behind this patch discovers how to edit stats and animations, these aspects will be incorporated into a new release of this patch.
As for dialogue and storyline changes, we defer to Masato Kato's judgment that it is "...impossible to portray the relationship between Magus and Schala adequately in this game [given] ...such a huge number of playable characters." This by no means suggests that a complete Guile-to-Magus storyline conversion will never come to fruition; it merely means that a hacking project of far greater scope than this patch will be required to do justice to a Chrono Cross involving Magus. The solution to Kato's dilemma may lie in the Darkness Beyond Time...
Download Magus Unmasked here. Be sure to follow the readme step-by-step, because patching Playstation games is extremely tricky.
Here's a preview so that you know what to expect from Magus Unmasked.
The Kajar Labs team responsible for 'Magus Unmasked previously completed a "Magil Edition" patch that edited Guile so that he resembled Magil from Radical Dreamers. Inspired by the Springtime of Youth, FaustWolf experimented with dialogue editing and produced a short film to show off what is currently possible in regards to Chrono Cross editing. See its segments at the following Youtube links:
They also completed a "Janus Edition" patch that differs from the Magil Edition only in eye color. If green eyes are your preference, download that version here.
Translations
Radical Dreamers
Radical Dreamers (Japanese: Radical Dreamers –盗めない宝石–, "The Unstolen Jewel") is a 1996 side story or gaiden to Chrono Trigger. A text adventure, it has not received the same amount of attention as the other games in the series for obvious reasons. The main focus of ROM hackers has been to enable translation of this work, which was never made available outside Japan.
Numerical File List and Offsets
Does not exist at this time.
Alphabetical Topic List
Miscellaneous Resources
- Radical Dreamers Instrument Samples thanks to JCE3000GT
Utilities and Tools
![KajarLogoWhite.jpg](/images/wiki/3/3a/KajarLogoWhite.jpg)
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