Difference between revisions of "Monsters (Chrono Cross)"
From Chrono Compendium
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* Enemy Action Points level determines the delay between actions. | * Enemy Action Points level determines the delay between actions. | ||
* Enemies have types vulnerable to different weapons; view aggregate listings [[Cross Monster Types|here]]. | * Enemies have types vulnerable to different weapons; view aggregate listings [[Cross Monster Types|here]]. | ||
+ | * You can view an easily-searchable table of enemy Element grids [http://chronofan.com/Black/Publications/ElementGrids.html here]. | ||
<table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%"> | <table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%"> | ||
==Monsters== | ==Monsters== |
Revision as of 01:17, 26 December 2009
Thanks to Action Mystic for tirelessly compiling the Element Grids for Doppelganged characters. Three things are of note:
- Enemy Gender influences HP:
Male: HP +5%, has a "♂" beside the name.
Female: HP -5%, has a "♀" beside the name.
Stealing skills have double success rate and the chance to steal rare items is also doubled when the stealer has opposite gender to the enemy.
- Enemy Action Points level determines the delay between actions.
- Enemies have types vulnerable to different weapons; view aggregate listings here.
- You can view an easily-searchable table of enemy Element grids here.
From: Monsters