Difference between revisions of "Single Techs"

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Line 7: Line 7:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 2<Br>
 
''MP Usage'': 2<Br>
''Range'': Area around targeted enemy
+
''Range'': Area around targeted enemy<Br>
 +
''Japanese'': かいてんぎり (Spinning Cut)
  
 
Crono spins around in a circle with his sword.
 
Crono spins around in a circle with his sword.
Line 17: Line 18:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 2<Br>
 
''MP Usage'': 2<Br>
''Range'': Line from Crono to targeted enemy and past
+
''Range'': Line from Crono to targeted enemy and past<Br>
 +
''Japanese'': かまいたち (Whirlwind Slash)
  
 
Crono creates a wave of energy that travels in a straight line to his foes. Slash has the ability to counter [[Masa&Mune]] wind techniques.
 
Crono creates a wave of energy that travels in a straight line to his foes. Slash has the ability to counter [[Masa&Mune]] wind techniques.
Line 27: Line 29:
 
''Type'': Lightning<br>
 
''Type'': Lightning<br>
 
''MP Usage'': 2<Br>
 
''MP Usage'': 2<Br>
''Range'': Single enemy
+
''Range'': Single enemy<Br>
 +
''Japanese'': サンダー (Thunder)
  
 
Crono calls a lightning bolt forth.
 
Crono calls a lightning bolt forth.
Line 37: Line 40:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 4<Br>
 
''MP Usage'': 4<Br>
''Range'': Single enemy
+
''Range'': Single enemy<Br>
 +
''Japanese'': ぜんりょくぎり (Full-Power Cut)
  
 
Crono jump attacks his opponent with his sword.
 
Crono jump attacks his opponent with his sword.
Line 47: Line 51:
 
''Type'': Lightning<br>
 
''Type'': Lightning<br>
 
''MP Usage'': 8<Br>
 
''MP Usage'': 8<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': サンダガ (Thundaga)
  
 
Crono either releases stored energy which radiates around a point or the area is infused with electrical energy from outside forces.
 
Crono either releases stored energy which radiates around a point or the area is infused with electrical energy from outside forces.
Line 57: Line 62:
 
''Type'': Water<br>
 
''Type'': Water<br>
 
''MP Usage'': 10<Br>
 
''MP Usage'': 10<Br>
''Range'': Single ally
+
''Range'': Single ally<Br>
 +
''Japanese'': レイズ (Raise)
  
 
Crono reanimates a fallen ally.
 
Crono reanimates a fallen ally.
Line 67: Line 73:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 12<Br>
 
''MP Usage'': 12<Br>
''Range'': Single enemy
+
''Range'': Single enemy<Br>
 +
''Japanese'': みだれぎり (Chaotic Cut)
  
 
At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least expects to deal 4x damage to the enemy.
 
At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least expects to deal 4x damage to the enemy.
Line 77: Line 84:
 
''Type'': Lightning<br>
 
''Type'': Lightning<br>
 
''MP Usage'': 20<Br>
 
''MP Usage'': 20<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': シャイ二ング (Shining)
  
 
Crono releases a light sphere from his body through magic. The heat and energy damage enemies within the sphere.
 
Crono releases a light sphere from his body through magic. The heat and energy damage enemies within the sphere.
Line 99: Line 107:
 
''Type'': Status Inflicting<br>
 
''Type'': Status Inflicting<br>
 
''MP Usage'': 1<Br>
 
''MP Usage'': 1<Br>
''Range'': Single enemy
+
''Range'': Single enemy<Br>
 +
''Japanese'': ちょうはつ (Provocation)
  
 
Marle entices enemies into confusion with promiscuous movements.
 
Marle entices enemies into confusion with promiscuous movements.
Line 139: Line 148:
 
''Type'': Water<br>
 
''Type'': Water<br>
 
''MP Usage'': 8<Br>
 
''MP Usage'': 8<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': アイスガ (Ice-ga)
  
 
Marle summons several boulders of Ice to fall on an enemy.
 
Marle summons several boulders of Ice to fall on an enemy.
Line 159: Line 169:
 
''Type'': Water<br>
 
''Type'': Water<br>
 
''MP Usage'': 15<Br>
 
''MP Usage'': 15<Br>
''Range'': Single ally
+
''Range'': Single ally<Br>
 +
''Japanese'': ケアルガ (Curega)
  
 
Marle reanimates, revives, and heals fully a fallen ally.
 
Marle reanimates, revives, and heals fully a fallen ally.
Line 171: Line 182:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 1<Br>
 
''MP Usage'': 1<Br>
''Range'': Line from Lucca to targeted enemy
+
''Range'': Line from Lucca to targeted enemy<Br>
 +
''Japanese'': かえんほうしゃ (Flame Emission)
  
 
Lucca shoots flaming projectiles at the enemy.
 
Lucca shoots flaming projectiles at the enemy.
Line 181: Line 193:
 
''Type'': Status Inflicting<br>
 
''Type'': Status Inflicting<br>
 
''MP Usage'': 1<Br>
 
''MP Usage'': 1<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': さいみんおんぱ (Hypnotic Sound Wave)
  
 
Lucca shoots a hypnotic waveform at the enemy.
 
Lucca shoots a hypnotic waveform at the enemy.
Line 201: Line 214:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 3<Br>
 
''MP Usage'': 3<Br>
''Range'': Area around targeted enemy
+
''Range'': Area around targeted enemy<Br>
 +
''Japanese'': ナパームボム (Napalm Bomb)
  
 
Lucca ignites napalm.
 
Lucca ignites napalm.
Line 221: Line 235:
 
''Type'': Fire<br>
 
''Type'': Fire<br>
 
''MP Usage'': 8<Br>
 
''MP Usage'': 8<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': ファイガ (Faiga)
  
 
Lucca creates an explosion of fire around the enemy.
 
Lucca creates an explosion of fire around the enemy.
Line 231: Line 246:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 15<Br>
 
''MP Usage'': 15<Br>
''Range'': Area around targeted enemy
+
''Range'': Area around targeted enemy<Br>
 +
''Japanese'': メガトンボム (Megaton Bomb)
  
 
Lucca unleashes a huge bomb upon the enemy.
 
Lucca unleashes a huge bomb upon the enemy.
Line 385: Line 401:
 
''Type'': Physical<br>
 
''Type'': Physical<br>
 
''MP Usage'': 12<Br>
 
''MP Usage'': 12<Br>
''Range'': One enemy
+
''Range'': One enemy<Br>
 +
''Japanese'': マシンガンパンチ (Machine Gun Punch)
  
 
Robo repeatedly punches the enemy in a flurry.
 
Robo repeatedly punches the enemy in a flurry.
Line 395: Line 412:
 
''Type'': Fire*<br>
 
''Type'': Fire*<br>
 
''MP Usage'': 15<Br>
 
''MP Usage'': 15<Br>
''Range'': Area around Robo
+
''Range'': Area around Robo<Br>
 +
''Japanese'': サークルボム (Circle Bomb)
  
 
Robo detonates explosive devices around him.
 
Robo detonates explosive devices around him.
Line 405: Line 423:
 
''Type'': Lightning*<br>
 
''Type'': Lightning*<br>
 
''MP Usage'': 17<Br>
 
''MP Usage'': 17<Br>
''Range'': All enemies
+
''Range'': All enemies<Br>
 +
''Japanese'': エレキアタック (Elec Shock)
  
 
Robo unleashes electric forces from within his body.
 
Robo unleashes electric forces from within his body.

Revision as of 05:08, 14 October 2006

Single techs are performed by one character. * by a tech means that it is performed by Robo and has an elemental effect. They are not true examples of magic, however.

Crono

Cyclone

Type: Physical
MP Usage: 2
Range: Area around targeted enemy
Japanese: かいてんぎり (Spinning Cut)

Crono spins around in a circle with his sword.

Cyclone.png

Slash

Type: Physical
MP Usage: 2
Range: Line from Crono to targeted enemy and past
Japanese: かまいたち (Whirlwind Slash)

Crono creates a wave of energy that travels in a straight line to his foes. Slash has the ability to counter Masa&Mune wind techniques.

Cslash.png

Lightning

Type: Lightning
MP Usage: 2
Range: Single enemy
Japanese: サンダー (Thunder)

Crono calls a lightning bolt forth.

Lightning.png

Spincut

Type: Physical
MP Usage: 4
Range: Single enemy
Japanese: ぜんりょくぎり (Full-Power Cut)

Crono jump attacks his opponent with his sword.

Spincut.png

Lightning 2

Type: Lightning
MP Usage: 8
Range: All enemies
Japanese: サンダガ (Thundaga)

Crono either releases stored energy which radiates around a point or the area is infused with electrical energy from outside forces.

Lightning2.png

Life

Type: Water
MP Usage: 10
Range: Single ally
Japanese: レイズ (Raise)

Crono reanimates a fallen ally.

Life.png

Confuse

Type: Physical
MP Usage: 12
Range: Single enemy
Japanese: みだれぎり (Chaotic Cut)

At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least expects to deal 4x damage to the enemy.

Confuse.png

Luminaire

Type: Lightning
MP Usage: 20
Range: All enemies
Japanese: シャイ二ング (Shining)

Crono releases a light sphere from his body through magic. The heat and energy damage enemies within the sphere.

Luminaire.png

Marle

Aura

Type: Physical / Water
MP Usage: 1
Range: Single ally

Marle empowers herself internally for healing.

Aura.png

Provoke

Type: Status Inflicting
MP Usage: 1
Range: Single enemy
Japanese: ちょうはつ (Provocation)

Marle entices enemies into confusion with promiscuous movements.

Provoke.png

Ice

Type: Water
MP Usage: 2
Range: Single enemy

Marle encases an enemy in ice.

Ice.png

Cure

Type: Water
MP Usage: 2
Range: Single ally

Marle uses water magic to heal herself.

Cure.png

Haste

Type: Status Inflicting
MP Usage: 6
Range: Single ally

Marle casts a spell which reduces the time a party member must wait after attacking, perhaps rejuvenating them with water.

Haste.png

Ice 2

Type: Water
MP Usage: 8
Range: All enemies
Japanese: アイスガ (Ice-ga)

Marle summons several boulders of Ice to fall on an enemy.

Ice2.png

Cure 2

Type: Water
MP Usage: 5
Range: Single ally

Marle further enhances her self-healing effect.

Mcure2.png

Life 2

Type: Water
MP Usage: 15
Range: Single ally
Japanese: ケアルガ (Curega)

Marle reanimates, revives, and heals fully a fallen ally.

Life2.png

Lucca

Flame Toss

Type: Physical
MP Usage: 1
Range: Line from Lucca to targeted enemy
Japanese: かえんほうしゃ (Flame Emission)

Lucca shoots flaming projectiles at the enemy.

Flametoss.png

Hypno Wave

Type: Status Inflicting
MP Usage: 1
Range: All enemies
Japanese: さいみんおんぱ (Hypnotic Sound Wave)

Lucca shoots a hypnotic waveform at the enemy.

Hypnowave.png

Fire

Type: Fire
MP Usage: 2
Range: Single enemy

Lucca brings fire down upon the enemy.

Fire.png

Napalm

Type: Physical
MP Usage: 3
Range: Area around targeted enemy
Japanese: ナパームボム (Napalm Bomb)

Lucca ignites napalm.

Napalm.png

Protect

Type: Status Inflicting
MP Usage: 6
Range: Single ally

Lucca uses science of fire magic to protect an ally or herself.

Protect.png

Fire 2

Type: Fire
MP Usage: 8
Range: All enemies
Japanese: ファイガ (Faiga)

Lucca creates an explosion of fire around the enemy.

Fire2.png

Mega Bomb

Type: Physical
MP Usage: 15
Range: Area around targeted enemy
Japanese: メガトンボム (Megaton Bomb)

Lucca unleashes a huge bomb upon the enemy.

Megabomb.png

Flare

Type: Fire
MP Usage: 20
Range: All enemies

Lucca condenses the fire element around the enemy, and then releases it in a huge explosion.

Flare.png

Frog

Slurp

Type: Physical
MP Usage: 1
Range: One ally

Frog licks his wounds and heals.

Slurp.png

Slurp Cut

Type: Physical
MP Usage: 2
Range: One enemy

Frog uses his tongue to draw an enemy in and slash it.

Slurpcut.png

Water

Type: Water
MP Usage: 2
Range: One enemy

Frog unleashes the water element upon the enemy in the form of a huge bubble.

Water.png

Heal

Type: Water
MP Usage: 2
Range: All allies

Frog utilizes the Water element to heal the party.

Theal.png

Leap Slash

Type: Physical
MP Usage: 4
Range: One enemy

Frog leaps into the air and slashes his enemy upon falling down.

Leapslash.png

Water 2

Type: Water
MP Usage: 8
Range: All enemies

Frog invokes a torrent of water that rushes through the battlefield.

Water2.png

Cure 2

Type: Water
MP Usage: 5
Range: One ally

Frog uses water magic to heal.

Cure2.png

Frog Squash

Type: Physical
MP Usage: 15
Range: All enemies

Frog summons a huge frog that flattens the enemy.

Frogsquash.png

Robo

RocketPunch

Type: Physical
MP Usage: 1
Range: One enemy

Robo fires his hand at high speed.

Rocketpunch.png

Cure Beam

Type: Water*
MP Usage: 2
Range: One ally

Robo fires a beam upon the party with a rejuvenating effect.

Curebeam.png

Laser Spin

Type: Shadow*
MP Usage: 3
Range: All enemies

Robo fires lasers upon the enemy that have a Shadow effect.

Laserspin.png

Robo Tackle

Type: Physical
MP Usage: 4
Range: One enemy

Robo tackles the enemy.

Robotackle.png

Heal Beam

Type: Water*
MP Usage: 3
Range: All allies

Robo fires a healing beam upon the party.

Healbeam.png

Uzzi Punch

Type: Physical
MP Usage: 12
Range: One enemy
Japanese: マシンガンパンチ (Machine Gun Punch)

Robo repeatedly punches the enemy in a flurry.

Uzzipunch.png

Area Bomb

Type: Fire*
MP Usage: 15
Range: Area around Robo
Japanese: サークルボム (Circle Bomb)

Robo detonates explosive devices around him.

Areabomb.png

Shock

Type: Lightning*
MP Usage: 17
Range: All enemies
Japanese: エレキアタック (Elec Shock)

Robo unleashes electric forces from within his body.

Shock.png

Magus

Lightning 2

Type: Lightning
MP Usage: 8
Range: All enemies

Magus invokes electrical properties in the surrounding area to damage an enemy.

Mlightning2.png

Ice 2

Type: Water
MP Usage: 8
Range: All enemies

Magus invokes ice boulders that fall upon the enemy.

Mice2.png

Fire 2

Type: Fire
MP Usage: 8
Range: All enemies

Magus creates an explosion of fire around the enemy.

Mfire2.png

Dark Bomb

Type: Shadow
MP Usage: 8
Range: Area around targeted enemy

Magus explodes shadow energy upon the enemy.

Darkbomb.png

Magic Wall

Type: Status Inflicting
MP Usage: 8
Range: One ally

Magus strengthens his magic defense.

Magicwall.png

Dark Mist

Type: Shadow
MP Usage: 10
Range: All enemies

Magus unleashes a haze of malovalent shadow energy upon the battlefield.

Darkmist.png

Black Hole

Type: Shadow
MP Usage: 15
Range: Area around Magus

Magus creates a spatial distortion that engulfs enemies.

Blackhole.png

Dark Matter

Type: Shadow
MP Usage: 20
Range: All enemies

Magus invokes the ultimate destructive power of Shadow magic.

Darkmatter.png

Ayla

Kiss

Type: Physical
MP Usage: 1
Range: One ally

Ayla raises the spirit of the party with a kiss.

Kiss.png

Rollo Kick

Type: Physical
MP Usage: 2
Range: One enemy

Ayla rolls to the enemy and kicks it.

Rollokick.png

Cat Attack

Type: Physical
MP Usage: 3
Range: One enemy

Ayla claws the enemy.

Catattack.png

Rock Throw

Type: Physical
MP Usage: 4
Range: One enemy

Ayla throws rubble at the enemy.

Rockthrow.png

Charm

Type: Physical
MP Usage: 4
Range: One enemy

Ayla allures the enemy and steals its item.

Charm.png

Tail Spin

Type: Physical
MP Usage: 10
Range: Area around Ayla

Ayla spins around, creating a damaging wind effect.

Tailspin.png

Dino Tail

Type: Physical
MP Usage: 15
Range: All enemies

Ayla summons a huge dinosaur whose tail whips the enemy.

Dinotail.png

Triple Kick

Type: Physical
MP Usage: 20
Range: One enemy

Ayla devastatingly kicks the enemy three times.

Triplekick.png

From: Magic