Difference between revisions of "Monsters (Chrono Cross)"

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(Bosses)
 
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* Enemy Action Points level determines the delay between actions.
 
* Enemy Action Points level determines the delay between actions.
 
* Enemies have types vulnerable to different weapons; view aggregate listings [[Cross Monster Types|here]].
 
* Enemies have types vulnerable to different weapons; view aggregate listings [[Cross Monster Types|here]].
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* You can view an easily-searched table of enemy Element grids [http://chronofan.com/Black/Publications/ElementGrids.html here].
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* Enemy group possibilities are stored in a list [[Enemy Groups (Chrono Cross)|here]].
 
<table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%">
 
<table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%">
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Check out utunnels' Chrono Cross Model Viewer for the in-game models of each enemy, including their animations! Find it [https://storage.googleapis.com/utunnels1.appspot.com/ccmodelviewer/list.html here].
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==Monsters==
 
==Monsters==
 
*[[Acacia PVT]]
 
*[[Acacia PVT]]

Latest revision as of 00:36, 6 May 2018

Thanks to Action Mystic for tirelessly compiling the Element Grids for Doppelganged characters. Three things are of note:

  • Enemy Gender influences HP:

Male: HP +5%, has a "♂" beside the name.
Female: HP -5%, has a "♀" beside the name.
Stealing skills have double success rate and the chance to steal rare items is also doubled when the stealer has opposite gender to the enemy.

  • Enemy Action Points level determines the delay between actions.
  • Enemies have types vulnerable to different weapons; view aggregate listings here.
  • You can view an easily-searched table of enemy Element grids here.
  • Enemy group possibilities are stored in a list here.

Check out utunnels' Chrono Cross Model Viewer for the in-game models of each enemy, including their animations! Find it here.

Monsters

Bosses

Dummy & Unused

From: Monsters