Difference between revisions of "Tech Data Notes"
From Chrono Compendium
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− | 0x0D45AD ~ | + | 0x0D45AD ~ 0x0D4925: Unknown tech data; 7 bytes each (127 techs). May point to graphics and sound data. |
*The bytes are structured as follows: aa bb cc dd ee ff gg | *The bytes are structured as follows: aa bb cc dd ee ff gg | ||
**aa = A tech index. May point to two-byte "slots" beginning at address 0x0D5EF0 | **aa = A tech index. May point to two-byte "slots" beginning at address 0x0D5EF0 |
Revision as of 03:15, 13 January 2008
Tech Data Notes
List of Techs
Coming soon!
Offsets Pertinent to Techs
All offsets given in terms of an unheadered Chrono Trigger ROM.
0x0C253C ~ 0x0C2573: Tech MP cost (1 byte per tech)
- 56 techs total (Cyclone through Dark Matter)
0x0D45AD ~ 0x0D4925: Unknown tech data; 7 bytes each (127 techs). May point to graphics and sound data.
- The bytes are structured as follows: aa bb cc dd ee ff gg
- aa = A tech index. May point to two-byte "slots" beginning at address 0x0D5EF0
- bb =
- cc =
- dd =
- ee =
- ff =
- gg =
- Crono's first tech, Cyclone, will be used to illustrate. Its 7 bytes in this region are:
- 01 DA EF 20 01 01 FF
- 01: Points to the second "slot" in offset range 0x0D5EF0 ~ 0x??????