Revision history of "Battle Data Format"

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  • (cur | prev) 17:12, 21 June 2020Mauron (Talk | contribs)m . . (4,557 bytes) (+2). . (corrected 2.5x evade status)
  • (cur | prev) 17:51, 18 June 2020Mauron (Talk | contribs). . (4,555 bytes) (+4,555). . (Created page with "This is the data structure used by enemies and PCs in battle. Each section is 0x80 bytes long, starting at 7E5E2D. <pre>Set Name Byte Offset Bits Bytes Description Modified B...")