Ending Locations
Contents
- 1 General Information
- 1.1 Chrono Trigger
- 1.1.1 Moonlight Parade Square
- 1.1.2 Futuristic Leene's Square
- 1.1.3 Developer's Present Age Room
- 1.1.4 Developer's Prehistoric Room
- 1.1.5 Developer's Dark Ages Room
- 1.1.6 Developer's Dungeon Room
- 1.1.7 Developer's Earthbound Room
- 1.1.8 Dream Team Room
- 1.1.9 Developer's Future Room
- 1.1.10 Developer's Hut Room
- 1.1.11 Developer's Magus Room
- 1.1 Chrono Trigger
General Information[edit]
Chrono Trigger[edit]
Some locations in Chrono Trigger are only seen in the endings. Many of these are used in the Developer's ending, while two others are employed for other purposes.
Moonlight Parade Square[edit]
This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue.
Futuristic Leene's Square[edit]
This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in 2300 A.D., and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult Nadia's Bell. Be sure to check out the prerelease version: Futuristic Leene Square (CTP)
Developer's Present Age Room[edit]
Music: Delightful Spekkio
This room is a reflection of 1000 A.D. in the Developer's ending. Yasunori Mitsuda, taking the sprite of Toma, can be found here.
Developer's Prehistoric Room[edit]
Music: Primitive Mountain
This room is done in the style of 65000000 B.C. The setup, a plateau among an impenetrable jungle of trees, is unique in the game.
Developer's Dark Ages Room[edit]
Music: Zeal Palace
This room resembles the Ocean Palace and features the Prophet sprite.
Developer's Dungeon Room[edit]
Music: Prison Tower
This is taken from the Guardia Castle dungeon.
Developer's Earthbound Room[edit]
Music: Corridors of Time
This room interestingly joins an Earthbound cave with an exit at the top. The ferret sprite appears here.
Dream Team Room[edit]
Music: Fanfare 1
This room houses the Dream Team sprites, and is done in the style of the Northern Ruins.
Developer's Future Room[edit]
Music: Sealed Door
This room looks like the human processing plant in the Geno Dome, and is the only other place the Truce Dome Director's sprite appears in the game.
Developer's Hut Room[edit]
Music: Rhythm of Wind, Sky, and Earth
This appears to be a hut from Ioka.
Developer's Magus Room[edit]
Music: Confusing Melody
This set is taken from Magus's Lair, and appropriately features Flea.